CG trailer for RiMS Racing video game.

From the starting grid to the finish line, we want to take the spectator into the heart of a circular sequence-shot trailer, alternating between mechanical shot and the freeze time action of a motorbike in full race.
This way, we illustrate different features of the game and their repercussions on the gameplay and racing sensations. All in a continuous rhythm without interruption reminiscent of the sensations experienced during a race.



Creative Director: François-Côme du Boistesselin
Head of Production: Jade Schiff
Art Director - Motion Design: Sylvain Gaussens - F. Zunino
3D Artist: Jerome White - Nozomi Chaillet
Music: Echoic


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Direction - Unit Motion Design / Client : Nacon - Raceward Studio

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